![]() ![]() The levels, while requiring far too much in the way of hopping around, are well designed and offer plenty of little secrets for careful players to uncover. The enemies are also fairly intelligent and have enough sense to open or shut doors and duck for cover when they're getting pounded. Sin's brilliant hit detection system mixed with its rugged foes give you a real reason to try and aim your gun before you start shooting. This is not to say that the parts of Sin that don't revolve around jumping off a plank onto aren't a lot of fun. Sadly, in Sin, this is just not the case. If I'm playing a platform game, I want to be able to see my character's feet at the same time that I draw a bead on the enemy. Don't get me wrong, I don't mind hopping over a few chasms in the course of game, but in Sin, it seems to happen every few seconds. Sin is set up more like a platform game than it is an action game, with most of the emphasis lying on careful jumping from ledges and platforms than on accurate shooting and intelligent tactical movement. Unfortunately, plowing through the levels wasn't nearly as much fun as I thought it was going to be. The twists and turns that the tale takes are often predictable, but fairly entertaining, and more than once I found myself plowing through a level just to find out what happens next. You chase them down, and begin to uncover a conspiracy that's far bigger than just a few felons out to make an unauthorized withdrawal. On seeing you, the criminals panic and start taking hostages while trying to find a way out of the bank. You are Blade, a super-cop who's been called in to help stop a bank robbery in progress. ![]() Let's take a look at why.įor an action game, Sin presents a pretty compelling storyline. With it's frustrating mix of the very good and the very bad in almost every area, the game just never seems to rise above mediocrity. Sierra's latest blockbuster has pushed up the bar for what we expect out of a first person shooter and has made a lot of the games that we've chomping at the bit for seem lackluster and dull by comparison. No matter what spin you've put on your individual game, there's no way that it's going to escape being compared with Valve's amazing new Half-Life. It's a really hard time to be an action game developer. ![]()
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